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Strategy Game Chebache - Pieces
Strategy Game Chebache - Pieces
Strategy Game Chebache - Pieces
Strategy Game Chebache - Pieces
Strategy Game Chebache - Pieces
Strategy Game Chebache - Pieces
Strategy Game Chebache - Pieces
CHEBACHE (R)
(che-ba-che)

The Ultimate Combination of Strategy and Chance

An Introduction to Chebache®

The inspiration for Chebache arose both from a love of classic strategy board games and from a desire to seek a balanced combination of the chance elements of Backgammon and the strategic elements of Checkers and Chess. Hence, Chebache (che-bä-che), after Checkers, Backgammon, and Chess.

The object is to be the first player to move all your pieces along a defined path into Finish, similar to Backgammon. However, each player's path of movement only intersects the opponent's path at every other space, weaving its way back and forth across the board. To maintain elegance, simplicity, and familiarity, the Chebache board was created by enlarging and embellishing one quarter of a Chess board. Several marks on the board serve as directional cues for the path. Diagonal lines pointing toward the beginning of each respective movement path denote Start spaces; Finish spaces are marked by similar lines, blocking the path. Angle marks, called Tivits, show where the path turns or pivots. From Tivit spaces, players may move pieces either forward or backward.

Players may send their opponent's pieces back to Start, either by attacking or trapping them. Unlike in Backgammon, where two pieces together prevent the opponent from landing on a space, Chebache has no `safe zones.' Pieces stacked on spaces where both players' paths intersect may be attacked and sent back by landing on them with an equal or greater number of pieces. Pieces occupying a non-intersection space may be threatened by an angle formation called a Chebache. The Chebache, similar to the `check' concept in Chess, warns the opponent that these pieces are threatened. If nothing is done to save them, they become trapped and are sent back to Start.

A jump option at the end of each turn gives players an alternate possibility for moving pieces along their path. The jump option was inspired by the basic Checkers concept of jumping, except that players jump over their own pieces rather than the opponent's, as in Chinese Checkers.

Chebache adds other elements of Checkers and Chess by including two Kings. Each has the power and stance of two regular pieces and may move in either direction from any space. A player may attack a King to capture it and use it against the opponent, or trap a King in Chebache for a sudden win.

The combination of interweaving paths, stacking pieces, backward movement from Tivits, Chebache formations, the option of jumping, and powerful King pieces creates a game which ultimately balances the combination of strategy and chance into a challenging, unpredictable and dynamic new board game. We hope that your enjoyment of Chebache continues to grow as you develop your game by combining all aspects of Chebache into winning strategies!




 Chebache® is a registered trademark of Pardee Games.
This website & all contents Copyright © 1997-2014 Pardee Games.  All rights reserved.
Chebache is protected by U.S. Patent #'s 5,791,650; 6,062,562; D384,376.

Updated Sat Jan. 16 16:29:08 2014;  Q's & comments: info@chebache.net